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Post by Ola Schubert on Oct 5, 2005 4:51:13 GMT -5
At last, the August 2005 update is up and running. It is mainly storyboarding progress and some cryptic text. Now I will sit down and work with the September update and also give you the story this far. These two first chapters will be the platform from which the two other larger tales will be launched. It is a kind of introduction to the film and will also work as a teaser. I will start animating this part as soon as the storyboarding for those two chapters is finished. Then I will need your help to polishing it up.
Stay informed!
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Post by MizzBlackCherry on Oct 6, 2005 4:09:50 GMT -5
Amazing...I am so excited to see the finished project Ola, truely. I'm also quite pleased to see a bit of sinister lore added...not that I'm all about death and demons, but you can't have good without evil, correct?
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Post by Esn on Oct 12, 2005 15:03:08 GMT -5
Ola, it seems like this is turning into two separate films.
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Post by Ola Schubert on Oct 12, 2005 17:46:49 GMT -5
I know, but if that is the way it has to be, then fine with me I am not sure about if the stories will be seperated or integrated, I have to figure that out as I go along. The first part, Nim's Journey, will thell Nim's part of the story, the history of it all, similar to a chapter in The Lord of the rings called, "The shadow of the past". The second part will be more focust on Anna and her journey into this unknown world. I am not yet sure if Nim will tell his tale along Annas tale, or if Nim´s tale should be told in it's whole before Annas tale. You see? I am in trouble!
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Post by Esn on Oct 13, 2005 22:44:31 GMT -5
Heck, why not separate it into "The Silmarillion" and "The Lord of the Rings" while you're at it! Then finish one of the two films, and make it a condition for any potential buyers that they have to buy both of them. Wait in agony for a few years, and finally release just the one. Keep working slowly on the second one until you die without completing it, and it is edited and released posthumously by your son. *ahem* Seriously though, I think that you should reveal the history little by little in flashbacks as the film progresses. Start the film in a very ordinary way (not too ordinary though ) and slowly make the viewer realize exactly how much history this world that you have created has (you can do it in a flashback when Nim is dreaming perhaps, or in some other way so that it doesn't actively interfere with the main story - this may be hard to accomplish, I realize). Above all, don't overstep like Peter Jackson did with the LOTR movies (they were very good otherwise, I thought, but he tended to overdramatize everything, which rather robbed the story of it's dramatic flow - for example, he showed us a dramatic close-up of the Eye of Mordor within the first 15 minutes of the film! In the original books, Sauron and Mordor were very distant things at first, and were only very slowly revealed - the book flowed a lot better because of that). Doing it like that is the only way forward that I can see if you want this to be one film - dividing it into two halves... I just can't see that working at all. Well, that's my 2 cents. Now you can do what you merry well please!
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Post by Ola Schubert on Oct 14, 2005 7:24:29 GMT -5
I agree with you on that one, I will tread carefully, and I might just give Nim´s story away in small doses.
Keeping the drama alive is very important. I will listen to you for a while while deciding upon how I will sort it out. But your advice is fair enough.
Thanks.
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Post by Esn on Oct 14, 2005 17:48:56 GMT -5
Sorry about that, I guess I should have added a after my last sentence in the previous post - it might've come out a little rude I'm afraid. I guess what I meant is that it's your decision in the end, so take everything that anyone suggests (me included) with a grain of salt. I see the best strategy for building momentum here is perhaps a parabola - like a huge boulder that begins its descent down a hill very slowly. There's a lot of potential energy (ie. history) to be converted into kinetic energy and if you try to push it too quickly you only wear yourself out and can't keep pace with it when it finally does get rolling. A plot is like that as well, I think - and bigger plots take longer to come to a close as well (ie. JRR Tolkien's "Scouring of the Shire")
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